Category Archives: Interviews

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A game is like a symphony on orchestra, where every instrument is craft. Stephane Assadourian.

Category : Interviews

How would you describe the process of creation of a video game? How would you describe the conception and development of a video game?

It’s a collaborative work with a lot different people, it’s a little bit like a symphony on orchestra, where every instrument is craft, is very specific craft, if you play the violin and somebody play the base, I know  you  play the same notes, but it sounds different,  if you have different understanding of the note, the problem is  the reason why it is  difficult because there are lot of different instruments, and a lot different instrument and everybody did not understand what other the instrument is playing and that’ why we need a director, who understands or hears everything and  wants to create the most  beautiful music.. common the skills.

The director is the producer, is creative director and it has several jobs at once, so the process had studied a people and conception phase and the idea is that you deliver what is the full vision.

Vision is very difficult to understand but, something that have to say about you know …about the world, about something, about…. creative things and then is only why, it is also the reason why who doing there is because then you want to say something and for the treatment there would be satisfaction or artistic direction…. Maybe be like cartoony o very realistic or wherever but there is a reason it is not random, usually it fits a vision. Everything in the stories is the same and it fits the vision. Usually people think about the story when something is of higher level and the all vision and is very difficult understand basically what people dream by achieving entering the experience after that you have preproduction phase.

Preproduction phase you need a lot people, not the same instrument and you are going to build a vertical slice of a game. The reason why you do that because a game is a set of systems that are supposed to work together, but you don’t know until you build it because it’s very creative   like a symphony and to play the symphony or the main movement of it, you don’t know how it sounds.

And so, that’s the idea, you will make them work together like this trumpet, this violin, this base and this other instrument and you see if it works the most time doesn’t even though on paper it worth but it doesn’t when you build it .

In order to prepare for the production and you know to make sure that you understand when all the trumps ahead   you need to create a vertical space and you have a demo and you can play the demo so you go for a game idea to a playable idea and then after that production which you need a more people and production is the level the game, the full game with all that sounds so then when you invite people to a concert, and you are ready to ship the game, you are ready to play alive the concert  and then after that you can have a live operation when you are going on a tour in several cities and you can repeat this thing, make sure that the experience is for players.

 

What is important in each of them?

All very important, but the most important is always the one on hands.

The most important also the fact that you able to tell yourself in your team it’s no working, it’s no  good enough, this is not the one we want to make,  there is no market for that,  so basically different scenarios for failing, and this is important to understand because the most people think that failing is bad, but it is actually really good because you are understanding, you have more knowledge  but you are doing  and so the earlier  your feel and hear it is better. So, if you have an idea a game which has five minute and after that five minutes you  say that you are not going to make this game and your game is a bad idea

You don’t spend one dollar or one euro, and you realize that it was a bad idea but if we chat and you think “ I should do  this” but then maybe you have a different idea, maybe it should be a bit more like this or a bit more like that, and so everything is moving in this space of creativeness.

The most important phase, I guess, is the conception, because you really layout the platform and if you don’t fail in this phase and the next phase is the most important.

According to your opinion, of what does the work of a game programmer consist?

 

Writing the software of the game designers, imagined on the paper or in the head

This software is a basic system, the System of game, could be open games or maybe the level that you can go through, also the camera principles in 3D action adventure game, where is the camera you can always have control out.

It’s about movement and interaction so if you Have to shoot, or whatever actions you need to do, to jump to control you need, when animation has triggered them.

Have a logical state of character where is moving: if he is on the ground, jumping you shooting, during the jumps.

 What knowledge must you have?

Software engineering knowledge, basic date because the job is to write code. Then you need to understand what the other jobs are about, because the problem arises from the fact that people don’t understand what others are doing and when they talk together in meeting and the main thing is to understand each other they do not. And two weeks after they look at work and they tell that it is not what I asked, and they start arguing about the work.

How does game programmer interfere in the evaluation of a video game?

Challenge get the designer because he needs to implement what the game designer is saying.


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